![]() That doesn't mean PR is worthless, just that it's more of an indicator to be checked with various other things to get a better idea since it can be farmed. PR is an arbitrary value created by people not connected to WG so it follows their subjective opinions of what constitutes skill. It goes a long way toward explaining why I lose in many cases (including the one in my example). It doesn't sap the fun out of the game for me. If everyone is below average or worse, what does "average" even mean? That a Tier Level 7 player is great playing Tier III? Duh, we all know that's true already! I play dozens of games every week, and the majority of players on both sides aren't even "average" players under the current rating system. Instead, berate your teammates for doing dumb stuff only after they've done it not before. On the ground, it doesn't seem to bear out the reality I see playing T3 every day.ġ) It is quite possible that you can have entire battles full of below-server average players.Ģ) Stop using matchmaking monitor. And yes, I know that there is historical data on the server to "justify" the ratings system. I appreciate the views of the community in this regard. The actual avg PR in this match (drastically influenced by one stratospheric player PR) is only 873. I think that raises a credibility problem for the ratings system, IMHO. And by average I mean that the vast majority of players in Random games are not even rated "average". ![]() Somewhere in that pool of "badness" between a PR of 0 to 750 is the truly average player. Does anyone else ever wonder why the majority of players are rated as "bad"? Seems to me that the rating need tweaking. ![]()
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